We are looking for a Gameplay Programmer to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness.
We Happy Few is a blend of a procedurally generated systemic gameplay and a linear story with scripted elements. Its AI system includes combat, stealth and “social conformity”, combines scripted moments alongside emergent gameplay, and is both a challenge and an opportunity to implement.
We are looking for someone who:
Loves games and creating engaging gameplay,
Can write and maintain gameplay systems and to teach level designers to use them appropriately,
Can assist in the evaluation of existing blueprints for stability, coherence and standardization,
Can extend our story, and moment-to-moment systems and pipelines to help create a compelling game experience, and
Can participate as part of the design and tech team to evaluate and improve the game as a whole through constructive criticism and creative contributions.
The ideal person for the job would:
Have a minimum of 3-5 years of industry experience working with the Unreal Engine,
Have a strong understanding of core mechanics and 3Cs (Character, Controls, Camera),
Play games regularly and understand the fundamentals of what makes them work,
Enjoy and thrive at working with people in other disciplines, and
Be looking to join a top-level and creative independent team.
This is a full time role at our studio in Montreal, Canada. Salary will be discussed based on experience.
If that all sounds like you, then we would love you to come and work with us. Please send us an email using the form below, including a CV and examples of recent work.
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