Ludia Inc. is one of Canada's leading mobile video game companies. Founded in Montreal 12 years ago, the company welcomes more than 300 bright and enthusiastic crew members. "Creating games that touch people" is our daily mantra. We work hard, have fun, innovate and level-up every day. As for the development of our games, we are proud to work hand in hand with awesome partners who trust us and support our creativity. Our high-quality portfolio includes original games based on internationally recognized brands such as Dragons: Titan Uprising, Dungeons & Dragons™, Jurassic World™: Alive, What's Your Story, Jurassic World™: The Game, Teenage Mutant Ninja Turtles: Legends, Dragons: Rise of Berk, and much more.
To work at Ludia means to be part of a studio that knows how to preserve its human side, promote development and recognize the value of each of its employees. It also means to work for a studio awarded «Canada’s best game maker » by Apple, and “Best Place to Work 2018” by gamesindustry.biz !
What is the challenge for a Game Economy Designer at Ludia?
Collaborate with Producer, senior leadership and publishing partners to help set priorities and economic direction;
Coordinate with other departments to ensure the timely completion of design goals that meet or exceed the high quality expected by Ludia;
Collaborate with the Design team to define the game and monetization loops according to the orientation of the game;
Design tools and processes to establish the data architecture of the game including integration and validation;
Be able to support each designer and meet their needs in terms of data structure (balancing, simulation, forecasting);
Understand and be able to present complex systems by deconstructing them into simple modules.
Provide the necessary verification tools so that each member of the team can verify the direction of the game (key indicators, projections, etc.);
Balance the economy of a game by being very clear about the desired intentions;
Frequently play all content, and review all features and game mechanics for fun factor;
Participate on Live Operations calendar by defining offers and events on a Live Game;
Translate business and product requirements into achievable and interesting entertainment experiences;
Other essential maintenance duties may be assigned.
What do you need to get the Game Economy Designer position?
Assuming the tasks described above, have at least shipped a F2P mobile game that have been Live for several months, preferably have worked on all aspects (pre-production, production, live ops);
Must have good written and verbal communication, able to write detailed design documents specifying the functionality of game-play features;
Clear understanding of the business model and limits of the free to play model;
Should be able to design all of aspects of a game, either from work in progress or from scratch;
Possess a technical understanding, with the ability to design and calibrate complex gameplay systems;
Ability to articulate, and transmit the creative vision;
Ability to use and configure spreadsheets and database tools;
Bilingualism (English and French).
What's in it for you?
Work in the heart of Old Montreal;
An open concept work environment with an employee game room, foosball, Ping-Pong and pool table, Tiki Lounge and more;
A broad health and wellness plan that includes telemedecine services;
Four weeks vacation, RRSP contributions, referral incentives, and an attractive bonus program;
Free snacks, coffee and tea, as well as catered meals;
A training budget with free language lessons in English and French;
A free gym pass starting on day one and access to on-site massages;
Happy Hour Fridays with beer and wine after work, including our own beer on tap: La Ludique;
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