Location: Montréal

Technical Art Director in Montréal at EA

EA
  • Company:

    EA

  • Type: Full time
  • City:

    Montréal

  • Date of publication: 19 Nov 2019
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Company Description

Electronic Arts Inc. est un chef de file mondial dans le secteur du divertissement numérique interactif. La société développe et publie des jeux, du contenu et des services en ligne pour consoles connectées à Internet, appareils mobiles et ordinateurs. EA compte plus de 300 millions de joueurs inscrits dans le monde entier.

Job Summary

Everyone in our industry has a Motive - an idea they want to bring to life, something they’ve never seen before in a game that they want to make a reality. This is what drives everyone at Motive. The only limit here is the team’s imagination.  Motive aims to redefine action games and bring the highest quality innovative games to players. What could be better than getting to create the world’s next block buster franchise and be part of building a brand-new studio from the ground up? If you are passionate about games and motivated to push your craft further this is the opportunity of a lifetime. 

Motive, Electronic Arts’ newest AAA studio, is seeking a Technical Art Director to push innovation in the technical arts arena within the studio. 

What the next great Technical Art Director will do at Motive: 

  • Define and own the unified and common technological vision, roadmap and art workflows for content authoring and its associated tools and pipelines
  • Collaborate with external EA partners, internal EA organizations and Motive Designers, Artists and Engineers to understand and interpret gameplay requirements and drive best-in-class technology.
  • Drive the technical art asset delivery for the entire game
  • Drive continuous asset build stability and provide mentorship to technical artists to help debug asset failures.
  • Prioritize development needs, both internal to game team as well as those delivered to partner groups such as Core Technology, Configuration Management, Artworks and other central teams.
  • Evaluate technology delivered by central teams for technical completion, performance, quality and compliance.
  • Prototype cutting-edge approaches to art/content creation in support of R&D efforts and new intellectual property. 

The Next Great Technical Art Director at Motive has:   

  • At least 10 years games/animation/FX production experience.
  • Strong experience and deep understanding of Open World game requirements
  • Comprehensive knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, compositing.
  • Strong understanding of game development frameworks and methodologies.
  • Understanding of various gaming platform limitations with regard to visual assets.
  • Expert understanding of at least one 3D package, preferably Maya.
  • Scripting experience with Python and/or Mel/Maya API.
  • Ability to deconstruct and modify proprietary tools and pipelines.
  • Excellent aptitude for troubleshooting CG issues.
  • Ability to think creatively to resolve technical challenges and limitations.
  • Strong understanding of good asset management practices.
  • Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers.
  • Experience mentoring artists, engineers, and/or technical artists.
  • Bachelors degree or equivalent work experience/training 

 What’s in it for you? Glad you asked! 

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our location: http://careers.ea.com/our-locations/montreal

Motive Studios has the Means and Opportunity. Come see what you can do!

 

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