Electronic Arts Inc. est un chef de file mondial dans le secteur du divertissement numérique interactif. La société développe et publie des jeux, du contenu et des services en ligne pour consoles connectées à Internet, appareils mobiles et ordinateurs. EA compte plus de 300 millions de joueurs inscrits dans le monde entier.
Everyone in our industry has a Motive - an idea they want to bring to life, something they’ve never seen before in a game that they want to make a reality. That’s what is so great about game development and it’s what drives everyone at Motive. The only limit here is the team’s imagination.
Motive is a creative-driven studio, incubating entirely new IP and taking on some amazing projects. Led by a team of industry veterans, Motive aims to redefine the action genre and bring the highest quality games to players. If you are passionate about games and motivated to push your craft further this is the opportunity of a lifetime. The Frostbite engine gives you access to cutting edge tech and tools, EA’s network of studios allows you to collaborate with thousands of world-class developers and Motive gives you a chance to shape studio culture and games from the ground up.
Motive Studios is looking for a senior technical artist to help oversee the rendering related aspects of an open world action adventure AAA title. This position requires high-level artistic sensibilities and strong technical skills; the ability to work with the art and rendering teams to drive the development of new engine features and to guide the content creation to maximize what is available. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator.
Work closely with the Art Director and Art team to understand and help define the artistic vision for the game.
Work closely with the Tech Art Director and Programming team to understand and help define the technical constraints of the game.
Help define the project’s core rendering features and quality settings.
Maintain and build upon the project’s shader library.
Setup, document and manage the project’s pipelines for shader and texture usage.
Setup, document and manage the project’s pipelines for lighting.
Setup, document and manage the project’s pipeline for colour grading and post-effects.
Guide and tutor art staff on project best practices.
Participate in art reviews, with an eye towards identifying technical divergences or opportunities.
Act as a subject matter liaison within the wider EA development community.
Troubleshoot technical issues with the Art team.
Deep understanding of modern rendering techniques.
Capable of creating complex shaders, either via a graph editor or HLSL/GLSL.
Proficient in the use of Substance Designer, Photoshop and Maya/3dsMax.
Good understanding of runtime lighting solutions and techniques.
Knowledge of software rendering solutions, such as Arnold, Vray or Mental Ray is an asset.
Ability to script/program in Python, C# or C++ is an asset.
Experience producing Art content for AAA games.
Experience with the full development cycle of AAA games.
Experience working on current console platforms (PS4/Xbox One) and PC.
Solutions-oriented approach to runtime performance and artistic needs.
Holds their work to high standards and desires to meet and exceed expectations.
Strong teamwork skills but also the ability to take ownership and work independently.
Passion for making games look and play great.
What’s in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.