We are looking for an environment artist to contribute to 3D modeling, 2D texturing and environment design in engine. We want to recreate the unique feel of Montreal's streets, back-alleys and parks in detailed, story driven environments.
Our ideal candidate is someone who works well in small teams and wants to have a significant impact on a meaningful game.
Impossible is a small indie studio based in Montreal currently developing its first title, Été, an interactive experience exploring time and memory through impressionistic vignettes.
Fill a blank canvas with vivid memories as you explore the summer with ink, music and photographs. Wander into open city scenes, collect ephemera and meet charming characters as you unfold an immersive world filled with everyday wonders.
Create static 3D models (props) following art direction and technical requirements
Create realistic textures for objects and environments from photo references or concept art
Work with the level designer to compose interior and exterior scenes in Unity
Experience as a 3D artist in the games industry
High level of proficiency in Maya or 3DS Max
Familiarity with real-time game development constraints (polycount, LOD, etc.)
Autonomy and initiative when working in small teams
Fluency in both English and French
Strong written and verbal communication skills
Canadian citizenship or permanent residence
Familiarity with Unity import pipeline and scene editing
Experience with shading, lighting and post-processing
Capacity for continuous improvement
Experience with Houdini
Interest for alternative games and art
This is a full-time position to work in our Montreal office (no remote). Please send a portfolio and CV, including previous work experience and notable projects, by selecting apply. Note: We will not consider remote candidates or interns for this position. If you are looking for an internship, follow us on Twitter (@ete_dev) !
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