Technical Artist in Montréal at iLLOGIKA

  • Company:


  • Type: Full time
  • City:


  • Experience: Intermediate
  • Date of publication: 13 Feb 2020
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Company Description

As a video game developer and immersive experiences designer, iLLOGIKA truly is the result of technology meeting creativity. Our team is passionate about the worlds they create and is always ready to experiment with the latest technologies.

Based in Montreal and reuniting a team of 60 experts, our studio offers designs and concepts to Canadian and international clients. These collaborations brought video games, interactive installations, as well as virtual and augmented reality projects to life.

Job Summary

We are looking for a Technical artist who will work on both our Games and Interactive projects. The Technical Artist will work closely with the Technical Director and the developers to offer and create tools and processes adapted to our projects.


  • Flexible schedule, possibility of reduced hours, strict policy limiting overtime;

  • Holidays for the annual closure in December, holidays banks (paid, sick, mobile, unpaid);

  • Training policy for the entire team;

  • Possibility to work on personal projects;

  • Hack week and game jam during working hours;

  • Group Insurance, Employee Assistance Program, Online Health Platform;

  • Group RRSPs and TFSAs;

  • Coffee, tea and beer Fridays;

  • Our culture: Sharing, Mutual aid, Autonomy, Transparency, Improvement.


  • Work with the technical and artistic constraints to create tools and processes for the art team in order to optimize production;

  • Implement new pipelines and validation procedures and write the documentation associated with them;

  • Offer technical solutions to optimize game’s performance, while respecting the art and creative directions;

  • Assist the rest of the team in the use of the tools and processes created for the project;

  • Assess the amount of work to be completed;

  • Actively participate in the artistic reviews;

  • Take part in clients and dev meetings.


  • At least five (5) years of professional experience in the gaming industry and substantial professional experience as a Technical Artist;

  • Have participated in at least one complete cycle of development (up to the delivery of the project);

  • Great technical skills in performance and optimization;

  • Great knowledge of Unity and its new versions, updates and its limitations;

  • Knowledge of Unreal is a plus;

  • Great knowledge of 3DS Max, Zbrush, Photoshop and knowledge of PBR approaches;

  • Demonstrated ability to create VFX in Unity;

  • Experience in lighting is a plus;

  • Scripting skills;

  • Knowledge of Houdini and Substance Designer / Painter is a plus;

  • Great interpersonal skills, organisation, autonomy;

  • Fluent French and English (spoken and written).

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