Graphics Programmer - Dead by Daylight

Montreal

Offre publiée le 2024-11-06

Behaviour Interactive

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms.

We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK North & South).

Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE).

Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot.

We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Position Overview

We are seeking a talented Graphics Programmer to join the dynamic Dead by Daylight graphics team. As part of an evolving Game as a Service (GaaS) title on PC and console, Dead by Daylight offers unique challenges and creative opportunities in real-time rendering.

Working closely with a diverse group of professionals across programming, design, art, and animation, our graphics team tackles a broad range of rendering features and optimizations to deliver a high-quality, immersive gaming experience.

If you’re passionate about pushing the boundaries of game graphics, we’d love to hear from you! In this role you will:

  • Collaborate with design, artists and other developers to implement and optimize rendering features as well as rendering pipeline tools such as game specific special effects, debug/profiling tools, integration or implementation of state-of-the-art rendering techniques on PC, XBOX Series X, XBOX One, PlayStation 5, PlayStation 4 and Nintendo Switch.
  • Monitor and improve rendering performance through profiling and optimization on all supported platforms.
  • Fix bugs related to your area of work. Dead by Daylight is a live game as a service where features get added and others improved continuously.

Bugs come in all shapes, forms, and priorities, from a simple fix to a very hard to reproduce critical issue.

Participate in technical design and code reviews.

What we're looking for:

  • This is an intermediate role. You need to have at least 3 years of experience in the gaming industry with a focus on graphics programming.
  • You need to have a strong understanding of 3D graphics principles, including shading, lighting, texturing, and rendering techniques.
  • Good knowledge of modern graphics APIs like DirectX11/12, Vulkan and shading languages like HLSL.
  • Experience with modern C++ 11/14.
  • You need to be solution-oriented and possess a collaborative spirit.
  • Prior experience with profiling and profiling tools on console is a plus.
  • Experience with Unreal Engine 4 or 5 is a plus.